Video of the above pictures, giving clear indication of where the player should go but also warning the player of what pillars will fall when they land on them.
This area was pretty basic with new puzzles that did not exist on the outside level. I tried to drive the player's eyes with light and using the purple to designate where they should strive to go.
I together with a level designer took charge of how to implement this puzzle. We decided to leave the answer on the front and then you notice as you take the first step of what happens if you fail to follow it, with a focus of the gate is where to go.
I was in charge of making the 2D images of the Dino creatures into 3D. I focused on giving them their unique character based on the concept and then gave them space for plenty of animation on the rigged skeleton.
I helped improve the coloring and the direction of the particles. Here I display the fire laser which I helped color correct and then the fire and smoke which I helped appear more naturally.
"The Dino-Tastic Adventure of Amelia Apeheart" is an adventure game where you collect dinosaurs and use their magical powers to bypass puzzles. I worked on the dinosaurs and rigging the skeletons for all our characters. I also worked on particles, environment art, and level art. This student project was created in 7 weeks using Unity Engine, Maya, and Photoshop.
Take your time and play it yourself here:
https://drive.google.com/file/d/1Q8uEUJfDpkXATyOP9rr5LN3207RiKuSj/view?usp=sharing
(Currently best played with a controller as the whole game is set up with a controller in mind.)
If there is any problem with the link, be kind and let me know!